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Karningul's Survival Guide

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Divine Archer

9 Paladin / 2 Bard / 29 Arcane Archer

Level 1-6: Paladin
Level 7: Bard
Level 8: Arcane Archer
Level 9: Paladin
Levels 10-11: Arcane Archer
Levels 12-13: Paladin
Levels 14-39: Arcane Archer
Level 40: Bard

You must choose neutral good or chaotic good at character creation.

Elf

Starting Stats
STR: 13
DEX: 16
CON: 8
WIS: 8
INT: 13
CHA: 16

Add +1 dexterity every time.

Leveling Progression
1. Power Attack
3. Point Blank Shot
6. Weapon Focus: Longbow
9. Divine Shield
12. Divine Might
15. Blind Fight
18. Called Shot
21. Armor Skin
24. Great Dexterity, Epic Prowess
27. Great Dexterity
28. Epic Weapon Focus: Longbow
30. Great Dexterity
32. Great Dexterity
33. Great Dexterity
36. Epic Fortitude, Great Dexterity
39. Epic Skill Focus: Listen

Skills:
43 Discipline, 43 Listen, 40 Tumble, 22 UMD
43 points leftover. Concentration or heal are good choices.

Notes:
• 83 standing AB, 86 with buffs.
• 82 AC, but most of it comes in the form of dodge.
• Compared to other archers: this build can do much more damage, but without monk levels it is slow and not nearly as mobile. You will have to rely on called shot to slow down attackers.
• Listen skill isn’t great, but if you have a high level mage with true sight around you can get it up to 104.
Posted Feb 6, 19 · OP · Last edited Feb 6, 19
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AC Mage

35 Wizard / 3 Monk / 2 SD

Leveling Splits
1-18: Wizard
19: Monk
20: SD
21-35: Wizard
38: Monk
39: SD
40: Monk

Elf
Starting Stats
STR: 8
DEX: 14
CON: 14
WIS: 14
INT: 16
CHA: 8

+1 intelligence levels 4,8,12,16
+1 dexterity rest of the way

Leveling Progression
1. Toughness
3. Alertness
5. Silent Spell
6. Skill Focus: Spot
9. Dodge
10. Empower Spell
12. Mobility
15. Skill Focus: Hide, Maximize Spell
18. Skill Focus: Move Silently
19. Skill Dump 20 points in Hide, 20 Move Silently, 10 Tumble for SD prerequisites and epic skill focus
20. Skill Dump 20 points into Spot for epic skill focus
21. Spell Penetration
22. Greater Spell Penetration
24. Epic Skill Focus: Spot
25. Epic Spell: Greater Ruin
27. Epic Skill Focus: Hide
28. Epic Spell: Epic Mage Armor
30. Epic Skill Focus: Move Silently
31. Epic Spell: Hellball
33. Great Dexterity
34. Epic Spell: Dragon Knight
36. Great Dexterity
37. Epic Spell: Epic Warding
39. Armor Skin

Skills:
42 Concentration, 43 Discipline, 43 Hide, 43 Move Silently, 34 Spellcraft, 42 Spot, 40 Tumble

Notes:
• AC 80 – you still have to run from a pure WM, but can survive most sneaks and melee
• HiPS allows you to break counterspell
• Monk speed allows you extra mobility when being chased down
• 118 hide and move silent with gear
• 117 spot with gear – should be able to see most sneaks
• Only 540 HP, a good crit from a WM can flatline you
• Not the greatest saves, but gear and spellcraft can help bolster it enough not to be a big concern
Posted Feb 19, 19 · OP · Last edited Feb 19, 19
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Highest Crit Damage

15 Cleric / 12 Fighter / 13 WM

1-11: Fighter
12: WM
13-15: Cleric
16-17: WM
18: Cleric
19-28: WM
29-39: Cleric
40: Fighter

Human
Starting Stats
STR: 13
DEX: 13
CON: 8
WIS: 16
INT: 13
CHA: 13

+1 Strength each time.

Leveling Progression
1. Weapon Prof: Exotic, Weapon Focus: Scythe, Dodge
2. Mobility
3. Power Attack
4. Expertise
6. Improved Power Attack, Spring Attack
8. Whirlwind Attack
9. Improved Critical: Scythe
10. Weapon Specialization: Scythe
11. Weapon of Choice: Scythe
12. Blind Fight
13. War Domain, *Domain of Choice*
15. Extend Spell
18. Divine Might
21. Great Strength
24. Great Strength
27. Great Strength, Epic Weapon Focus: Scythe
30. Great Strength
33. Great Strength
36. Great Strength
39. Great Strength
40. Epic Weapon Specialization: Scythe

Skills:
43 Concentration, 43 Discipline, 4 intimidate
78 leftover

Notes:
• This build has one goal in mind: attack out of greater sanctuary and hope to crit someone for 450ish damage.
• No AC, trash saves, laughable HP for melee. But who cares? You hit like a truck.
• Aeztorm made a version that uses greataxe instead of scythe. Outputs less damage but gains an extra point of AB and reaches 115 spot.
Posted Feb 19, 19 · OP
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